waving android

I am currently a software engineer at Google, where as a member of the Android platform team I build frameworks and user interfaces.

The blog here at is mostly historical; you can find more recent posts on .

Half-life.

January 19th, 2005

Brian explains why Half-Life 2 should be the game of the year (er, that is, last year).

Then, there’s the Havoc physics engine. My God, the Havoc physics engine. It is a thing of beauty to behold and to exploit with the gravity gun. There are also many areas that can only be passed through an understanding of physics, as well as several ancillary things that can only be obtained or reached through judicious use of the gravity gun and materials.

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