waving android

I am currently a software engineer at Google, where as a member of the Android platform team I build frameworks and user interfaces.

The blog here at is mostly historical; you can find more recent posts on .

For those of you (like me) still playing Classic Quake, you too can have GPU-sucking particle effects and high-resolution textures:

January 5th, 2004


For those of you (like me) still playing Classic Quake, you too can
have GPU-sucking particle effects and high-resolution textures: FuhQuake. (Win32 and Linux only.)

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