waving android

I am currently a software engineer at Google, where as a member of the Android platform team I build frameworks and user interfaces.

The blog here at is mostly historical; you can find more recent posts on .

This recent Nintendo interview with Miyamoto contains the best defense so far for the cel-shading look:

January 5th, 2003


This recent Nintendo interview with Miyamoto
contains the best defense so far for the cel-shading look: “I don’t
mean to deny the value of more photorealistic graphics, but the more
realistic graphics get, the more unrealistic things such as bumping
into a wall or getting hurt might seem. If not expressed properly, it
seems out of place.”

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