waving android

I am currently a software engineer at Google, where as a member of the Android platform team I build frameworks and user interfaces.

The blog here at is mostly historical; you can find more recent posts on .

Why 2D platform games should not have been unceremoniously killed, as they have, by video game companies striving for the next vertigo-inducing 3D extravaganza:

January 12th, 2004


Why 2D platform games should not have been unceremoniously killed, as
they have, by video game companies striving for the next
vertigo-inducing 3D extravaganza: “When humans started sculpting they
didn.t give up painting.” —Gabe
from Penny-Arcade

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