waving android

I am currently a software engineer at Google, where as a member of the Android platform team I build frameworks and user interfaces.

The blog here at is mostly historical; you can find more recent posts on .

On highly realistic models of rocks being rolled uphill

January 25th, 2004


For the most part, though, we’re still in an era where verisimilitude is
a common goal. If one sees virtual world design as an art form, this is
somewhat interesting. In fine art, this moment essentially passed after
the time of Durer’s rabbit (though it resurfaced, to some extent, with
the Pre-Raphaelites, the photorealists, and contemporary realism). I
wonder how long virtual worlds designers will pursue verisimilitude? At
what point (if ever) will Picassos and Rothkos of virtual world design
predominate?

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