dsandler.org :: essays

wind waker.

© 2003 dan sandler

Saturday, October 5, 2003.

WARNING: Game geek alert. Turn back now if you think of us as normal people.

Our anticipation (and trepidation) ended when, on March 26 of this year, The Wind Waker arrived at our apartment in California. But Erin is the Hero of Time in our household, and she had already started her job in Houston, patiently awaiting the completion of our move back to Texas. I decided that Wind Waker would wait as well.

We finally started playing the game shortly after moving in, sometime in late April or early May. But, unlike our first shared Zelda experience (Ocarina of Time in 1999), we weren't holed up in a tiny apartment in a new city with time on our hands; there was plenty to do with the new house, and our jobs, and family, and so we made slow progress.

The game even went on a kind of extended hiatus in the middle of the Wind Temple; I'm not sure how long we left Makar trapped inside, but it was on the order of a month or more.

Sometime in August, Erin was seized with inspiration to return to the sunken world of Hyrule. We rescued Makar and rebuilt the Master Sword. In September, we picked it up again, and collected the shards of the Triforce.

Now it's the beginning of October, and we finally finished the game. I hastily commemorated the event in my sketchbook; I figured it was a good excuse to try out some new fountain pens, anyway.

Dan's sketchbook drawing of Ganon and the King of Hyrule.

My country lay within a vast desert...

Wash away this ancient land of Hyrule...

© 2004 :: daniel sandler :: dsandler*dsandler.org
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