LISP to Perl, and other sadism
Lisp-to-Perl
Compiler. No, really.
I am currently a software engineer at Google, where as a member of the Android platform team I build frameworks and user interfaces.
The blog here at dsandler.org is mostly historical; you can find more recent posts on Google+.
For the most part, though, we’re still in an era where verisimilitude is
a common goal. If one sees virtual world design as an art form, this is
somewhat interesting. In fine art, this moment essentially passed after
the time of Durer’s rabbit (though it resurfaced, to some extent, with
the Pre-Raphaelites, the photorealists, and contemporary realism). I
wonder how long virtual worlds designers will pursue verisimilitude? At
what point (if ever) will Picassos and Rothkos of virtual world design
predominate?
From The Morning News: a
walkthrough for the action game “IKEA”, including
detailed descriptions of each level and weapon. Excerpts:
====================
WORLD TWO: SHOWROOMS
====================You start this world armed only with a UNIVERSAL FURNITURE-ASSEMBLY ALLEN
WRENCH. This is the weakest weapon in IKEA: You will have to hit a person 16
times with it to kill them. So your primary goal in this level is to find more
lethal means of dispatching your enemies.
================================
WORLD FOUR: SELF-SERVE WAREHOUSE
================================Upon entering the warehouse, you need to go:
N, N, E, N, S, SW, U, N, W, U, W, W, W, U, NW, N, NW, S, E, W, W, W, N,
W.Now you are in a maze of twisty little passages, all alike.