Impressions of F-ZERO, day one:
August 26th, 2003
Impressions of F-ZERO, day one:
It plays very much like hardcore Super Monkey Ball racing, and it ought to
— the same developer, Amusement Vision, created both for
SEGA. The SMB similarities are striking, from the fluidity and general rhythm
of movement, to the details of the multilayered techno music, to the
up-and-down-and-around-and-around track designs, to the impossibly-rich and
detailed environments. “Show me your moves!”