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Impressions of F-ZERO, day one:

August 26th, 2003
Impressions of F-ZERO, day one: It plays very much like hardcore Super Monkey Ball racing, and it ought to — the same developer, Amusement Vision, created both for SEGA. The SMB similarities are striking, from the fluidity and general rhythm of movement, to the details of the multilayered techno music, to the up-and-down-and-around-and-around track designs, to the impossibly-rich and detailed environments. “Show me your moves!”
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